Mathematical library for game developers.
The library contains necessary elements of Matrix Algebra to enable working in 2D and 3D space.
Current feature support
- Math:
- 2,3,4-dimensional Matrix/Vector algebra (math.h)
- Game specific:
- 2D/3D Transformation utils to generate View/Transformation matrices in a 2D view space (utils.h)
- Numerical Methods (extension
numerics
)
- Solver for initial value problems of (stiff) ordinary differential equations (ode.h)
- Solver for systems of linear equations (gaussSeidel.h)
- Gauss-Jordan method to calculate inverse matrices (gaussJordan.h)
- QR-Decomposition of matrices (qr.h)
- Singular Value Decomposition (SVD) (svd.h)
- Fractals using numerical approximations (Fractals.h)
- Newton method to approximate the zero-value for a given function based on an initial value newton.h
- Function Interpolation/Approximation
- 1D Interpolation
- Polynomial Interpolation (PolynomialBase)
- Spline Interpolation
- Spline: implements Natural cubic spline, as well as a B-Spline capable of interpolating 3D values
- 2D/3D Interpolation
- Differential calculus (Differentiation.h)
- Numerical Integration (Integration.h)
- (classic) Statistics:
- Plot support (uses/requires gnuplot see include/math/visualization/README.md or Plot.h)
- Data Science:
- Classification:
- Neural networks
Benchmarks
see /benchmarks/README.md
Matrix<int>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 0.160372s
finished computation with 9 elements and 5000000 # operations. elapsed time: 0.0172873s
finished computation with 9 elements and 5000000 + operations. elapsed time: 0.145237s
mat3<int>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 4.3e-08s
finished computation with 9 elements and 5000000 + operations. elapsed time: 5e-08s
Matrix<double>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 0.132516s
finished computation with 9 elements and 5000000 # operations. elapsed time: 0.00899579s
finished computation with 9 elements and 5000000 + operations. elapsed time: 0.152282s
mat3<double>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 5.2e-08s
finished computation with 9 elements and 5000000 + operations. elapsed time: 5e-08s
Matrix<float>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 0.186274s
finished computation with 9 elements and 5000000 # operations. elapsed time: 0.00887903s
finished computation with 9 elements and 5000000 + operations. elapsed time: 0.146145s
mat3<float>:
finished computation with 9 elements and 5000000 * operations. elapsed time: 7.1e-08s
finished computation with 9 elements and 5000000 + operations. elapsed time: 8e-08s
Build requirements
gcc, cmake, clang
Installation
- Download repository
git clone git@github.com:/philsupertramp/game-math
- Integration into your project
Only CMake fully tested
cmake:
in your CMakeLists.txt
add
link_libraries(math-lib)
include_directories(math/include)
Usage
After linking the library correctly one is able to include the main header file math.h
{c++}
#include <math/math.h>
Although one can explicitly include parts
{c++}
#include <math/vec/vec2.h>
Extensions
Currently there are two different implementations of matrices/vectors
Implementation 1)
Game dev oriented. 2, 3 and 4 dimensional vector/matrix implementations.
Tightly packed data to allow minimal memory usage. see ./include/math/vec
and ./include/math/mat
for implementation details.
Implementation 2)
Matrix<T>
(see ./include/math/Matrix.h
) represents a m x n
-Matrix of data of type T
a specific data science and numerics implementation.
Capable of Matrix-Vector and Matrix-Multiplication, it also contains data science specific algorithms and statistical methods.
Extensions
The library is split into multiple content seperated module. Each module is nested in the root directory math/
.
Each sub-directory contains a README file with instructions how to use the module and if it has dependencies.
Adding extensions to library
To activate modules use the MATH_EXTENSIONS
compile argument.
Example build command adding numerics
module and building test suite:
mkdir -p build
cmake -DMATH_EXTENSIONS=numerics --build math/build -- -j 3 .
Development
Feel free to contribute to the project!
How to contribute
- first time contributors
- fork the project
- create a PR based on your repository
- known contributors
- create PR based on
master
branch
NOTE: please run make lint
prior to submitting your code!
This requires clang-format>=11.0.0
License
The project is under MIT
-License see LICENSE
for more
Acknowledgements