philsupertramp/game-math
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#include <cmath>
#include <ostream>
Go to the source code of this file.
Classes | |
struct | vec4< T > |
Functions | |
template<class T > | |
std::ostream & | operator<< (std::ostream &os, const vec4< T > &obj) |
template<class T > | |
vec4< T > | build_vec4 (void *in) |
vec4< T > build_vec4 | ( | void * | in | ) |
std::ostream & operator<< | ( | std::ostream & | os, |
const vec4< T > & | obj | ||
) |