philsupertramp/game-math
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#include "Random.h"
#include "format.h"
#include "mat/mat2.h"
#include "mat/mat3.h"
#include "mat/mat4.h"
#include "utils.h"
#include "vec/vec2.h"
#include "vec/vec3.h"
#include "vec/vec4.h"
Go to the source code of this file.
Classes | |
struct | cmp_vec3i |
Typedefs | |
using | vec2f = vec2< float > |
using | vec2i = vec2< int > |
using | vec2d = vec2< double > |
using | vec3f = vec3< float > |
using | vec3i = vec3< int > |
using | vec3d = vec3< double > |
using | vec4f = vec4< float > |
using | vec4i = vec4< int > |
using | vec4d = vec4< double > |
using | mat2f = mat2< float > |
using | mat2i = mat2< int > |
using | mat2d = mat2< double > |
using | mat3f = mat3< float > |
using | mat3i = mat3< int > |
using | mat3d = mat3< double > |
using | mat4f = mat4< float > |
using | mat4i = mat4< int > |
using | mat4d = mat4< double > |
Interface for typed 2,3,4D-vectors/matrices.
Contains aliases for typed types.